System Submission: Kess/Gendar

Posts: 195
Joined: Mon May 22, 2017 3:03 am

Sun Jun 04, 2017 8:04 pm

Because the database was kind enough to be eaten within a couple weeks of me posting this originally, ROUND 2: ELECTRIC BOOGALOO ROUND 3!!!1!
I don't have the original submission cached, so unless an archaeologist is able to uncover the lost database, there's no way to recover some of the info that was on there. Some of that information isn't reproduced, some of it is, I think I have the all the important stuff here.

Edit: Dates are earlier, give a shout if they're too early. The target was the fifth or sixth garden world to be properly colonized. Also updated some semantics, and gave a bit more reasoning to why Tradeband is a major language.
Edit 2: Good god the formatting (WIP)

Name: Kess (Eta Cassiopeiae A) and Gendar (Eta Cassiopeiae B)
Type: (Binary) Stellar system
What Is It: Eta Cassiopeia is a binary core system composed of Kess, an main sequence star nearly the twin of Sol, and Gendar, a much smaller, dimmer companion. The presence of Nisp, a garden world, made Kess the target of some of humanity's early colonization efforts, and the amenability of Nisp's atmosphere has caused the system as a whole to have one of the highest core-system Skrellian populations. The system is divided between three distinct governments, which operate together in a loose confederation.

Type: Yellow Main Sequence
Spectral: G0 V (Describes the emission spectrum of the star, which is used to classify it, along with other bits of info. The 'V' indicates main sequence)
Mass: 0.972
Diameter: 1.0386 (Usually given in radii, but they're functionally equivalent)
Temperature: 5973K
Luminosity: 1.2321
Age: 5.4 *10^9yr
Distance: 19.42ly

Type: Color and sequence. Most inhabited stellar systems are red dwarves or orange and yellow main sequence stars.
Spectral: K7 V
Mass: 0.57
Diameter: 0.66
Temperature: 4036K
Luminosity: 0.06
Age: 5.1 *10^9yr

Period: 480yr
Semi-major Axis: 71AU (Distance is between 36 and 106 AU. Kess can have stable orbiting bodies w/in 9.5AU, Gendar w/in 7.1AU. An orbit of both bodies must be at least 235AU distant)
Eccentricity: 0.497

The presence of a number of planets orbitting Eta Cassiopeia A and B were discovered during the late-21st century, but it wasn't until the mid-22nd century that the atmospheres of Upesc and Nisp were observed. The system was properly surveyed in 2187 by independent explorers. The documentation of Nisp's biosphere in the following decades led to early outposts by a number of parties interested in studying and/or hunting the wildlife. By 2238 an official colony was registered with Solgov, with several more popping up in various regions. A number of businesses in the pharmaceutical research and gas mining industries had also set up shop in the area to harvest their respective products, many of which were later bought out by Zheng-Hu and Aether. The colonies expanded quite rapidly, given the appeal of a lush, tropical biosphere and year-round summer, although a number failed to account for the hostile wildlife, and most of those that couldn't muster a healthy militia, or contract one, were abandoned in due course. Thus, a number of military contractors also appeared on the planetary scene, where they had a wealth of particularly lethal subjects to test new weapons on.
At around 2290, the various civilian colonies recognized the gains to be had from more formally working together, and unified into the Nispan Planetary Council. While each individual colony was still largely self-governing, the Council had the power to raise permanent armies for the defense of settlements, and declare system-wide legislation. Early settlements very quickly established strict ecological and conservationist laws, and while they have restricted Nisp's industrial manufacturing capacity quite severely, ecological conservation is still very important to the people today. What the planetary governors failed to account for, however, was the growing extra-planetary economy that was also subjected to the Council's verdicts, per many of their foundational charters.
The Kessan Confederation came about following a brief internal conflict from 2309 to 2312 as orbital settlements, particularly in the Gendaran system, chafed against locally unpopular laws and regulations that were dangerous for an orbital colony trying to keep breathable air in, but entirely natural for a landbound colony trying to keep a world full of dangerous wildlife out. The capital, Elysium, was constructed at the system's barycenter: isolated from either system, but also perfectly in between them. The Kessan Republic was then founded as a form of checks and balances, and while minor rivalry does exist between the polities, all three cooperate intensely.
While the confederation was largely unaffected locally by the Human-Unathi War, troops were requisitioned by Solgov to retake captured planets. Returning soldiers were celebrated as heroes.
Given the atmosphere of Nisp, it was one of a handful of planetary colonies to receive significant numbers of Unathi immigrants. This caused it to also be among the more affected colonies by the Lizard Riots. However, the individual riots tended not to last very long, as each city is quick to quell internal conflict when there's a world of things that want to eat everyone involved, and has a well-respected standing army that's quite capable of breaking up mobs.
Politics and demographicsShow
The primary language throughout both systems was Sol Common, although as trade relations with the Skrell improved, there was a large growth of Tradeband speakers as a means to encourage business with Skrellian partners in the early 25th century, and it has eclipsed Sol Common as the primary language in most settlements on Nisp. This also delayed the uptake of Galactic Common within school curriculum, though the orbital polities became more mixed, with only some adopting Tradeband, some adopting Galactic Common, and others holding fast to Sol Common.
Because living on Nisp brings with it such substantially different challenges than living in orbital habitats, the Kessan Confederation is split between three major polities: the Gendaran Assembly, the Nisp Planetary Council, and the Kessan Republic.
In general, the Kessan Republic and Gendaran Assembly are more liberal, while the Nisp Planetary Council tends to be more conservative politically.
All three polities are individually represented in Solgov.
The populations of the orbital polities are reflective of most orbital demographics in human space. Nisp, meanwhile, features significantly more Skrell and Unathi, as the climate is particularly suited to their biologies. There is still a fair amount of suspicion and racism towards the Unathi following the Lizard Riots, but hate crimes have dropped significantly in the past decade following the Lizard Riots.
Inhabited Planets:
[*]Kess: Nisp
Inhabited Satellites: N/A
Artificial Habitats: Gendar-Kess Interstellar Spaceport, Elysium
Other Locations of Note:
[*]Kess: Irima, Upesc, Berora, Omol, Kessan Belt
[*]Gendar: Banth, Ioun, Mey's Belt
Name: Nisp
Type: Planet
What Is It: A tropical garden super-earth, Nisp features an impressive ring system extending from 2 planetary radii to around 4.5 planetary radii. With a planetary average temperature of around 31.5 C, photosynthetic organisms maintain photosynthesis year-round over much of the planet's surface. The surface pressure is 2.5 atmospheres, and due to concentrations of nitrous oxide, respirators are required for long-term exposure to the native environment, with temperature-control suits often used as well. Due to Rayleigh scattering, the sky looks a greenish-turquoise, as shorter wavelengths are scattered out by the thicker atmosphere.

Mass: 2.73 *10^25kg
Radius: 9462km
Rotation Period: 36.3 hours
Gravity: 20.8m/s^2 (A touch over 2G)
Distance: 1.8AU
Orbital Period: 2.45 Terran Years - ~591.6 local days
Axial Tilt: 12.8 deg
Satellites: Planetary ring system from 2 - 4.5 planetary radii
Discovery Date:
Surface Pressure: 2.5atm
(Mean) Surface Temperature: 31.5C Approximate localization by latitude
Atmosphere: 75.2% Nitrogen, 13% Nitrous Oxide, 10.5% Oxygen, 0.5% Argon, 0.3% Trace

Geography: Much of Nisp is dominated by dense, humid jungles, with large swathes of intermittent plains. The chemical enabling photosynthesis absorbs blue and green light, causing much of the surface to be a brilliant scarlet color. Because of the reduced axial tilt of Nisp, seasonal variation is less than that of the Earth's. A much smaller proportion of plants germinate annually because of this, with most such plants concentrated at higher latitudes. With only 22% of the planet covered in water, the polar ice caps are very small, and the only standing bodies of water large enough to be considered seas are within 40 degrees latitude of the poles. Deserts exist in a large band covering most of the equator, where the temperature often rises above 50C. Active plate tectonics have led to the formation of a number of mountain ranges, and due to eco-conservative policies long-held by the Nisp Planetary Council, they are the centers of all large-scale mining operations on Nisp.
Altitude is measured from the lowest point on Nisp, since water doesn't really cover enough of the surface to form oceans at a constant height.

Population: 98'646'000: 87.0799% Human, 7% Skrell, 5% Synthetic, 0.9% Unathi, 0.02% Tajaran, 0.0001% Dionaea

Industry and Economy:
Early industry on Nisp consisted primarily of the procurement and export of animal products and pharmaceutical research. Atmospherics interests didn't set up major facilities until some of the early colonies reached out in search of filtration equipment in the 2260's, and the weapons industry didn't become prevalent until the end of the 23rd century, when the NPC began organizing the armies of the various cities.
Today, Aether Atmospherics exports a significant portion of its nitrous oxide supplies from the surface and manufactures and maintains most of the filtration equipment used by nearly all major settlements. Zheng-Hu has a number of pharmaceutical plants scattered throughout Nisp's diverse biosphere. Hephaistos has a major weapons testing facility near Janthir. As a garden world with a mild atmospheric hallucinogen, large volumes of food are also exported, and there is a bustling tourism industry.

Government: Nisp is controlled by the Nisp Planetary Council, a representative parliament seated in Govoran. Cities with populations over 5 million are given a seat on the council that governs planetary policy, and smaller settlements usually follow the laws of the nearest such city until they grow large enough to gain their own seat. The NPC controls the entirety of Nisp's gravity well, along with a handful of minor stations orbitting elsewhere in the system. The Shadow Coalition tends to have relatively little power on Nisp; much of the populace is either aligned with a TSC, and hence the SEO, or with the IF.
Because of the dangers presented by living on Nisp, the Nisp Planetary Council boasts large armed forces stationed primarily in or near major settlements, and most households have at least one gun, causing crime rates to be much lower within cities and settlements than on many other colonies. Community service and victim restitution are the most common forms of judicial punishment. While there are prisons, they're generally only used to imprison those convicted of particularly violent crimes, or serial offenders.

Notable Locations:
Govoran - Planetary capital and the first colony, it was established in grasslands, in the foothills of a mountain range. Latitude 51.6 deg
Janthir - On the coast on one of the largest bodies of water on Nisp. Latitude 62.0 deg
Hy Non - Nisp's primary spaceport, Hy Non is situated at a border between grasslands and jungle. Latitude 30 deg
[Aether Base] - A significant portion of Aether's nitrous oxide supply comes from the surface of Nisp. They also manufacture the filtration systems employed by almost all major settlements.
[Zheng-Hu Facility] - Zheng-Hu has been utilizing Nisp's biosphere for pharmaceutical manufacturing for over a century, and much of their products ship from a central plant on the outskirts of Hy Non.
[Hephaistos Weapons R&D Facility] - The Nisp Planetary Council has a constant struggle with wildlife, and Hephaistos, along with a host of other military industrial contractors, are employed to ease that. The main facility is located a short ways from Janthir.
GKIS - Gendar-Kessan Interstellar Spaceport. The primary spaceport of the system, situated in a geosynchronous orbit. Given the amount of traffic that passes through from the rest of the system and up from planetside, it's a major entity within the Nisp Planetary Council. It was built out of geostationary orbit to reduce fuel requirements on shuttles going to and coming from Nisp, as the ring system requires a plane change maneuver to enter geostationary orbit. It's often called Eta Kess, in reference to the latin G corresponding to Eta in the greek alphabet, and the system's historical designation of Eta Cassiopeia. Inclination 30 deg
Name: Elysium
Type: Orbital Habitat
What Is It: Situated at the barycenter of Gendar and Kess' binary orbits, Elysium is the hub of the Kessan Confederation, where representatives of the Nisp Planetary Council, Kessan Republic, and Gendar Assembly perform formal negotiations and pass system-wide legislation.

Class: Torus
Owner: Kessan Confederation
Constructed: 2313 - 2330
Parent Body: Gendar-Kessan barycenter
Purpose: Governmental Administration

Layout: Elysium is a torus about 1.5km in diameter, designed to sustain a maintenance crew of around 200, up to 500 service staff, and up to 300 government officials. As with most torii, there is a spaceport at the center of the torus, with 6 elevator cables extending outwards into the main construction. One elevator is used exclusively by maintenance staff, and goes to the engineering section, where the engine and atmospheric systems are isolated from the rest of the station. Several decks are used for hydroponics, giving a small degree of sustainability to the station as a whole.

Infrastructure: While some food is grown on the station, most of it is imported, along with supplies of deuterium to fuel the fusion reactor that powers the station.

Population: ~550 to 1'000: 97% Human, 2% Positronic, 1% Skrell
200 Maintenance Crew, 250-500 Service Crew, 100-300 Government Officials

Government: Who rules the colony? How many states are there? Are they a Protectorate or a Member State? Most habitats are, obviously, controlled by a single government entity.

### Old stuff below here

Colony Name: Nisp Planetary Council
System Name: Kess
Colony Description (If planetside, describe climate): Elaborated upon below, but the surface atmosphere is 2.5 atmospheres, with non-toxic, breathable oxygen content, and a similar proportion of nitrous oxide, which isn't toxic in the short term, and won't outright put you to sleep, but is toxic with long-term exposure.
Colony Purpose: Garden World colony, pharmaceutical research, nitrous oxide harvesting, weapons development.
Population (species breakdown):
Quality of Life: High-end mid-system colony. Large settlements are domed to filter the nitrous oxide from the air. Smaller settlements usually only filter the interior of buildings, and everyone carries a half-mask that can filter the air they breath.
Additional Info:

Colony Name: Kessan Republic
System Name: Kess
Colony Description (If planetside, describe climate):
Colony Purpose: Asteroid mining, gas mining, other assorted orbital colony exports.
Population (species breakdown): 35'805'000: 94.05% Human, 5% Synthetic, 0.4% Skrell, 0.3% Tajaran, 0.25% Unathi
Quality of Life: High-end mid-system orbital colonial group.
Additional Info:

Colony Name: Gendaran Assembly
System Name: Gendar
Colony Description (If planetside, describe climate):
Colony Purpose: Asteroid mining, gas mining, other assorted orbital colony exports.
Population (species breakdown): 26'459'000: 95% Human, 4% Synthetic, 0.6% Skrell, 0.3% Tajaran, 0.1% Unathi
Quality of Life: High-end mid-system orbital colonial group.
Additional Info:

Eta Cassiopeia:
Astronomical dataShow
Planetary Systems:
Eta Cas A - Kess
  • Irima: An airless, mercurial planet with 8% the mass of the Earth. The innermost major body, it has severe variations in temperature between day and night, exacerbated by the fact that the Iriman day is more than twice its year.
    • Mass: 4.78*10^23 kg
      Radius: 2544 km
      Mean Surface Temperature: 186 C
      Rotational Period: 184 Terran Sols
      Semi-Major Axis: 0.378 AU
      Eccentricity: 0.01
      Orbital Period: 86 Terran Sols
  • Upesc (Pronounced Oopesh): A reddish super-earth. Although it does have an atmosphere that, together with it's proximity to Kess, allows it to maintain a mean surface temperature of around 44 C, the surface pressure is only around 53 kPa, and the air is made up almost entirely of carbon dioxide. By mass there are very few metals, which also explains the very weak magnetic field.
    • Mass: 1.01*10^25 kg
      Radius: 7570 km
      Mean Surface Temperature: 44 C
      Rotational Period: 56.8 Hours
      Semi-Major Axis: 0.941 AU
      Eccentricity: 0.04
      Orbital Period: 338 Terran Sols
  • Nisp: A super-earth, tropical garden world. With a planetary average temperature of around 31.5 C, photosynthetic organisms maintain photosynthesis year-round over much of the planet's surface. The largest bodies of standing water are generally neither particularly large nor deep, with nearly 80% of the surface being covered in landmass. The air at the surface is, however, rarely below 50% humidity, particularly near the equator. The surface pressure is 2.5 atmospheres, with a composition of 10.5% oxygen, 13% nitrous oxide, and 75.2% nitrogen, 0.5% Argon, and 0.3% trace gases. Due to the concentration of nitrous oxide, respirators are required for long-term exposure to the native environment, and temperature-control suits are often employed as well. Features an impressive ring system extended from 2 planetary radii to around 4.5 planetary radii. Due to Rayleigh scattering, the sky looks a greenish-turquoise, as shorter wavelengths are scattered out by the thicker atmosphere.
    • Mass: 2.73*10^25 kg
      Radius: 9462
      Mean Surface Temperature: 31.5 C
      • is an approximation by mapping the Earth's mean surface temperature by latitude, then upscaling from the Earth's mst of ~15 to Nisp's mst of ~30.
      • Based on ... Q1NzE0MzE= , 30N would require air conditioning in order to be indefinitely habitable, but humans could survive in high humidity at 32.5C (~90.5F) for a few hours with risk of hyperthermia and heatstroke.
      • Above a latitude of around 42, the mean surface temperature would be 20C, about what's found at around 30N/S on Earth
      • The Earth's mst is found as a regional mst at or above around 50 deg latitude, +/- biome variations.
      Rotational Period: 36.3 Hours
      Semi-Major Axis: 1.8 AU
      Eccentricity: 0.02
      Orbital Period: 2.45 Terran Years
      Axial tilt: 12.8 deg
      Surface Gravity: 20.8m/s (A touch over 2G)
  • Berora: An airless, ice-encased super-earth, and a major water supplier for the entire system.
    • Mass: 1.3*10^25 kg
      Radius: 8829 km
      Mean Surface Temperature: -120 C
      Rotational Period: 11.2 Hours
      Semi-Major Axis: 3.39 AU
      Eccentricity: 0.15
      Orbital Period: 6.33 Terran Years
  • Kessan Belt: An asteroid belt ranging from 4 to 6 AU
  • Omol: A neptunian gas giant, and the outermost major body in the Kess system. Its atmosphere is predominantly hydrogen and helium, with a rocky interior. The exterior is generally similar in color to Uranus, although weather patterns like those seen on Saturn and Neptune have also been observed.
    • Mass: 8.66*10^25 kg
      Radius: 38934 km
      Mean Outermost Cloud-layer Temperature: -192 C
      Rotational Period: 13.6 Hours
      Semi-Major Axis: 7.56 AU
      Eccentricity: 0.18
      Orbital Period: 23.5 Terran Years
      3 Major moons:
      • Uran
      • Falib
      • Liber
      Lots of minor moons

Eta Cas B - Gendar
  • Mey's Belt - Large asteroid belt with a number of minor bodies from 0.1 to 2.5 AU, named after the surveyor who divered it.
  • Banth - Gas giant between Jupiter and Saturn by mass. Features a number of moons. SMa of 4 AU. 5 Major moons, numerous captured asteroid moons.
  • Ioun - Roughly Terran ball of ice. SMa of 5.8 AU. Major water supplier for the entire system.
There is a scattered disk of comets, rocks, and debris with semi-major axes of no less than 295 AU and extending outwards to 340 AU.
Miscellaneous other things I might need to includeShow
  • Active plate tectonics and mountain formation
  • Lots of precipitation
  • Plant life bears more similarities to fungus than to Terran plant life
    • Plant life excels at collecting water, like those jungle plants where the leaves act as basins
    • It generally grows much quicker than Terran flora, as nutrients in the soil are often supplements by the bodies of animals that are hunted and eaten by the others higher on the food chain.
    • Lab experiments have determined that the decomposition of bodies is an important source of nutrients for the plants, and without it, the flora grows much more slowly.
  • Due to the high atmospheric humidity, forest fires are also generally quite rare
  • Surface partial pressure of oxygen is technically breathable, but long-term exposure to nitrous oxide is toxic.
  • The overall surface pressure is equivalent to that found at a depth of 15 meters in water on Earth. I think. Might've read the chart wrong.
    • People who go to Nisp from bodies with lesser gravity have a harder time breathing, because of the higher pressure, and tire much more easily, because of the stronger gravity.
    • Likewise, people from Nisp tend to get out of breath more quickly, because of the lower pressure (Even though they're still getting enough oxygen, there's less gas to inhale) (I think that's how it works)
Last edited by atermonera on Thu Jul 20, 2017 12:28 am, edited 8 times in total.

Posts: 404
Joined: Mon May 22, 2017 1:56 am

Sat Jun 10, 2017 6:40 am

This is being reviewed. My primary concerns are with the human survivability of the atmosphere and its terraforming potential. It's definitely something that can support alien life, I just have to run math on your atmosphere figures.

Posts: 195
Joined: Mon May 22, 2017 3:03 am

Sat Jun 10, 2017 7:07 am

The partial pressure of oxygen is 26kPa, humans can handle up to around 30 before oxygen toxicity becomes a thing. The nitrous partial pressure is about 1:1 with oxygen. From what information I was able to find, most medical-grade nitrous tanks have a 2:1 nitrous-oxygen ratio. According to people that rate chemical safety stuff, "Intense or continued but not chronic exposure could cause temporary incapacitation or possible residual injury." It can lead to B12 defficiency, and studies indicate fertility reduction and prenatal development issues.

With regard to the emphasis on filtration equipment and domes, it'd be a similar situation to aerostats on venus, where the temperatures and pressures inside and outside are generally similar, but the composition is different.

Posts: 404
Joined: Mon May 22, 2017 1:56 am

Mon Jun 26, 2017 12:52 am

Hey, I hate to be That Guy, but we actually got around to finishing the formal application as part of a more general pretty-fying and style unification of the wiki. Would you mind filling in the form for your colony here? viewtopic.php?f=34&t=149

Posts: 195
Joined: Mon May 22, 2017 3:03 am

Mon Jun 26, 2017 6:46 am

Currently out of town, should have time for it w/in the next two weeks.

Do you want this split into multiple threads, or just have the top bit restructured?

Posts: 404
Joined: Mon May 22, 2017 1:56 am

Mon Jun 26, 2017 5:44 pm

Whatever works, yo.

Posts: 195
Joined: Mon May 22, 2017 3:03 am

Thu Jul 20, 2017 12:34 am

Ok, finally finished updating everything to the proper format. Proper applications for the system as a whole, Nisp in particular, and Elysium, since I felt that was important even though basically nobody lives there. Give a shout if you want something similar for the Gendaran Assembly and the Kessan Republic, although since they're much less centralized I'm not entirely sure what all would need to be written that isn't already in some form.

I left the old applications at the bottom, as well as the proper astronomical data with what planetary descriptions I had already, I pass creative licensing on the descs of Ioun, Banth, and as many moons as you want to whoever puts this on the wiki, and there's some other random stuff about mostly Nisp that you're free to include wherever if you feel the need.

Posts: 404
Joined: Mon May 22, 2017 1:56 am

Fri Jul 28, 2017 8:38 am

Ugly but functional. Me or a peon will probably expand and adjust to fit wiki style in the near future-- right now I can only work for like, half an hour at a time. You'll also get to see me lovingly hack at a stock photo until it becomes Nisp.

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