The Void Star - Habitat Submission

Have a colony you want to make canon? Propose it here.
Post Reply
The Flyest Nihilist
Posts: 19
Joined: Mon Jul 10, 2017 9:57 am

Sun Nov 25, 2018 7:57 am

Name: The Void Star
Type: Space-Station
Byname: Dice City, The Black Swan
What Is It:
The Void Star is an ancient space station orbiting Brinkburn within it's asteroid belt, which has been added to over the years in such a manner that it's almost impossible to tell how long the station has existed. Real Theseus' Boat situation. At the current time and for the last several centuries, at least, it's served as a pleasure station, merchantile center and haven for pirate's and unscrupulous traders of all sort. Due to it's tenuous position amongst Brinkburn's asteroid belt and the mysterious fleet that constantly patrols it's "Borders", attempts to destroy it have been deemed too costly.

Class: Asteroid Colony
Owner: The Black Swan Merchant Princes
Constructed: This is difficult to tell due to lack of construction records and the numerous times it's been likely been abandoned since it's original construction. It was made suitable for large scale habitation in the year 2193
Parent Body: Brinkburn
Purpose: Casino/Spaceport

Layout: The colony is arranged as a large, smooth spherical structure which has been built into one of the larger of the asteroids. Unlike most stations, additions are constantly being built onto and dismantled from the edges of the asteroid, but the internals of the hollowed asteroid are never touched. Many of these scaffolds act as temporary docks for spacers to turn their ships into motels or market stalls, scattered among the thousand neon signs and billboards. They are either destroyed by the Black Swan or by debris and exposure. The only exterior additions that have never been dismantled are eight large fins, four at one pole and four and the other pole, which are used as gravity wells for the interior of the colony.

Infrastructure: The Void Star's position as a safe space for pirates, scavengers and worse is a needed arrangement. In order to enter the station, ships need to contribute raw material or food in proportion to how long they wish to stay. These materials are usually taken from the wrecks of ships broken up in the asteroid belt, crashed below on Brinkburn or pulled from the hulls of ships that met their end one way or another. Don't ask, don't tell. Power is supplied by a bizarre device close to the center of the Void Star, called "The Maw", which acts as a way to break down all different types of fuel and energy into a common fuel source which is used to power the Star's atmosphere, gravity and infrastructure.
The Maw makes the "take what we can get" approach of the Swan work, as otherwise they'd need a consistent fuel source, such as phoron. With The Maw, they can throw in a bit of phoron this week, some petrol gas the next week and a metric tonne of human compost in an emergency. Not all fuel is equal, obviously, but with The Maw, all fuel is fuel.

Population: The population of the station hovers around 5,000 at any one time, but less than half of these are permanent residents. To live on the Void Star as a permanent resident (and not needing to feed The Maw every time you come or go) means one of three things: Being a sworn retainer of the Black Swan Sovereignty, being born or adopted into one of the Three Dynasties, or being an extremely important or lucky person. Most notably, someone who lost three million thaler in one of the major casinos was granted a permanent residence by Matriarch Fra'la Krin, stating "She's paid for it, I think".
The 2,500 that are permanent residents live closer to the center of the colony. Only about 35% of the population are human, 20% being Skrell and 40% being Tajaran. There are only two or three positronics in the permanant residences, none of them Black Swan retainers or familymen. The other 2,500 are spacers and pirates, coming and going within days and being less than co-operative with attempts to take a census.

Industry and Economy: There are three Dynasties on the Star and each control a sector of what they refer to as "Old Prices", which are, to be blunt, markets that are extremely or mostly illegal most everywhere else. The majority of the profits of these trades come back to the Void Star before being dispersed out through the population in a bizarre "trickle-down" system of economics. Money is almost considered a resource that, if left undistributed, could cause great ruin. Not unlike food or water.

The majority of the station's commerce is made from Gambling, Prostitution (Kiyomasa Dynasty), Scavenging and re-selling stolen or salvaged ship parts (Krin Dynasty), Domestic Arms Dealing and information brokering (LaCroix Dynasty).

The major imports of the Void Star are space junk, alcohol, plant material and agricultural produce, food and captured pirates. The Major exports are illegal drugs, arms and ammunition, ships, intelligence and pirated video and cassette tapes.


Government: The Black Swan Sovereignty, or if you're the law-abiding type, The Black Swan Crime Syndicate, controls, maintains and profits from all that happens on the Void Star and much that happens outside of it within Nyx. While the bulk of it's income is made from domestic trade brought by the thousands of pirates and traders that dock and visit every day, the Black Swan is adamant about being a singular, united triumvirate of merchant-princes with clear borders.
Ever since the conclusion Brinkburn Conflicts in 2520, The Black Swan has claimed the Yokudai region of Brinkburn as it's vassal state and part of it's domain.
The Black Swan was named after the black swans of the Yokudai region, which are not swans, obviously. They do, however, have a bizarre behavior that during their mating season, they will turn their curved heads around and pull out any broken feathers in their coat with their beaks. To a distant observer, not knowing the animal's behaviors, it appeared to be eating itself. Thus, the Black Swan Sovereignty vows to create a system where those in power feed off of each other without harming one another's power. In this way, the three branches of government can operate in a bizarre kind of harmony with each other and ensure everyone within the Black Swan is represented. Or at least has someone to kick up to.

The three Dynasties of the Swan are the LaCroix Dynasty, a human bloodline hearkening back to Terra. The Kiyomasa Dynasty, once also Terran but now operating more on widespread adoption of the most loyal and capable retainers than a strict blood-based power strategy. The Krin Dynasty, which is the only of the three to have a purely non-Sol ancestry.

The only true law among them are the Law of Body, The Law of Soul and the Law of Mind.
Body: No Swan should kill another Swan for personal gain or without asking permission from all families.
Mind: No Swan should betray the trust of another Swan for personal gain or without the best interests of all three dynasties at heart.
Soul: No Swan will conduct business that is not prescribed to their Dynasty.

The first two carry minor punishments, but those that break the latter-most are never heard from again.

Culture: Due to the cultural proximity and attempts to make their sovereign claims seem more authentic, many on the Star have taken Yokudan culture and religion as that of the elite and attempted to pass it down through the classes. The culture of the Yokudans is one of paganistic devotion towards the self as the house of god, to life being sacred in all it's expressions and to Death as the only true authority. Yokudan traditionalism, which was crushed by the Swan's backing of industrial revolutionaries, compliments the lifestyle of a Black Swan retainer or family man, and so was appropriated by many of the lower echelons of Void Star society.

This eclectic blend of millenia old indigenous dogma and space pirate slang forms the base of Gutter although it is unlikely to be the only influence on the widespread spacer language. Aristocrats form the basis of the High Yokudan cultural group and speak in Yokudan Gutter, a dialect of gutter that is almost entirely metaphorical, with poetic imagery and innuendos being intrinsic to the language, and the bizarre habit of reversing parts of speech to impart gravity on the words being said. The lower echelons and those that visit often enough to think of the Void Star as a home away from home form the Voidish cultural group.

Notable Locations:
The Maw: The engine that provides life to the colony. It is the core of the spherical colony and is surrounded by the residences and offices of the Black Swan's most loyal retainers, and as such is rarely seen by eyes not belonging to those in charge of feeding the Maw.

Dice City: The largest and most comprehensive casino on the Void Star, taking up 5% of it's total square footage. Many visitors don't know that the colony extends beyond this place, as they can't afford to get past it to find out.

The Red Room: Being more of a five-storied bordello than a room, the Red Room is the perfect mix of drug den and brothel that so many people only imagine in their most candid fantasies, and many more don't have the imagination to do so. Managed by red-veiled eunuchs pulled from the Burakhas, the priest-butchers of Yokuda, many people who spend a full 48 hours there (their maximum stay time, otherwise some would never leave) cannot find pleasure in their waking lives anymore. That may be an advertisement the Kiyomasa put in people's heads though.

Temple of the Bloody Swan: The third largest building in the outer ring is a church, because where else are you going to go to find someone to tell you everything you've done will be forgiven? Most people don't need that, but the temple also serves as a hospital and therapy center for those that have need of less hardcore stimulus to have a good time. Most don't know it, but there is someone listening when you pray to the black iron statuettes in this place. With a microphone. Pray for your desire, any desire, and someone may approach you with an offer. If you can afford it.

History:
2100/2175 - The ancestors of the three dynasties discovered what would become the Void Star. Records are spotty as to the exact date
2193 - The Black Swan Merchant Princes declare their existence. The neon signs are shipped out into the asteroid belt the following day.
2203 - After a year long civil war, the Laws of Body, Mind and Soul are agreed upon with a 99.8% approval rating by all sworn members of the Swan at that time.
2245 - The spaceport is deemed fully operational, giving the Swan the ability to safely give sanctuary to anyone it chooses without having to spend valuable resources corralling them through the asteroid field.
2250 - The Maw is discovered, understood and employed to it's full efficency.
2288 - Mbwane LaCroix VI lights himself on fire in front of the council after being declared incompetent to rule as patriarch of his family. His remains were interred with honor in the Temple of the Bloody Swan.
2302 - The Kiyomasa demand that they be subjected to stricter regulations whilst trading "live cargo", in a bid to prevent those lowest on the chain of command from mistreating slaves and prisoners.
2401 - Shigemori Kiyomasa ends his own life via self-inflicted gunshot after being the only person in the entire council to vote against the abolishment of slavery. His last words were never released to the public.
2445 - The War of the Fourth Dynasty begins
2451 - The War of the Fourth Dynasty ends, with the Loyalists being victorious. All mention of this event is stricken from record, including the existence of a fourth dynasty.
2490 - The LaCroix Dynasty begins trading arms to the Yokudan Theology
2491 - The Brinkburn Conflicts begin in the Yokudai region, between Yokudan Warrior-Monks and the rebellious industrial revolutionaries "The Sandpiercers".
2500 - The Brinkburn Conflicts continue, having killed 10,00 people by this point.
2504 - The Earth-Militant and the Sandpiercers enter a detente, aided by the LaCroix Dynasty selling arms to both sides
2519 - A LaCroix prince is captured by the Earth-Militant
2520 - The LaCroix Dynasty declares their support for the Sandpiercers, winning the war in a matter of months. The prince was recovered safely.
2532 - Population in the Yokudai region plumments as several epidemics ravage the region. The planet at large is mostly unaffected.
2549 - The Black Swan is mentioned for the first time by NanoTrasen
2560 - The Black Swan release a formal statement claiming to be uninterested in Phoron production and expansion of their operations into Vir.
2561 - Prominent NanoTrasen Command Member Ricardo LaCroix is questioned in a press interview of his blood relation to the Black Swan. He denies claims of loyalty to his family, but denounces the Black Swan as "a menace to all that is good and half-way-decent."
Last edited by The Flyest Nihilist on Wed Dec 05, 2018 3:39 am, edited 1 time in total.

elgeonmb
Posts: 299
Joined: Mon May 22, 2017 1:56 am

Tue Nov 27, 2018 11:54 am

Hi, thanks for your patience. There's a lot to get to in here so I'm gonna be going bit by bit and putting shit in spoiler tags.
The GoodShow
The Void Star is a lot more out there than most of our existing colonies (Angessa's Pearl being the obvious exception). This is a good thing! Something so far away from Sol SHOULD be a little gonzo and out there, IMO.
Specifically, I like the very vivid neofeudal mafia smorgasbord government.
TimelinesShow
Colonization has generally taken place in four distinct phases; the initial colonization of the Core Worlds from 2100 (the unification of Earth) out to 2180(the colonization of Binma), the colonization of the Crescent and the Crypt from 2214(4th generation bluespace drive) to 2326(discovery of the Skrell), the colonization of the Bowl and the Heights between 2341 (first accord between humans and skrell) to 2444 (the seccession of Casini's Reach), and then the colonization of the Almach Rim and other fringe systems after the end of the Unathi war in 2520.

I'm not saying you're not allowed to break this mold but for humans to be that far from Sol before the first extrasolar colony, Heaven, was founded in 2136 is... unlikely at best. In general, an organization like this would likely have popped up at around the same time as Eutopia did, in 2434, since criminals basically by definition are subverting existing government structures and they can't do that if they're living a year's shipride away from anything habitable.
CrimeShow
Speaking of, it is 2562 and there's been something of a cultural revolution. While illegal arms dealing to secessionists and radicals is definitely illegal, as is scrapping ships, gambling, prostitution, and most narcotics are generally legal. There's no reason for you to fly all the way out beyond known space to snort coke and buy a call girl when you could also do it on Earth. (Or in a private chamber in your home system, supplied by a local cartel.)

It's also interesting to me that they don't have a hand in more modern rackets: hacking, digital currency theft, production of unregistered intelligences, and the like.
TechnologyShow
Initially I was skeptical of the "Maw" but given that Nyx is a weird system as is and this station was probably built by aliens, I think it's appropriate. I have no doubt that Sol and the Unathi probably want their hands on it, though, which could be a good conflict seed. Generally, stations like the Void Star are going to use solar panels to power themselves. If they have a wonder engine that breaks down organics, that probably alleviates the load, but I'd imagine they'd still want to make use of the bounty of the sun.

Does the Star use phoron gravity plating or centrifugal gravity? It's not entirely clear in the writeup, you just mention "fins".
DemographicsShow
Your given population numbers are sort of inconsistant. The Void Star allegedly services thousands of ships a day, yet only has a population of 5000 at any given time? That's, at maximum, a bit over two people per ship. Nonwithstanding the fact that they don't grow their own food, a massive and multifacetted entertainment operation like this is probably going to want more people, to say nothing of the people responsible for keeping the lights on, the air clean, and the feds away, or their non-entertainment rackets functional for that matter.

I'm not sure where all the Tajaran are coming from, either. A majority-Tajaran colony in Sol space is Interesting, but the writeup doesn't really present it that way.

As for the Skrell? I don't imagine Skrell coming in great numbers since all drugs are legal in Skrell space, prostitution isn't really their bag, they can legally sell their arms to their own government for significantly better standards of living than a fetid casino in Sol's left armpit, and the criminally-inclined are much more likely to stick with either the Qerr-Gila or the Ue-Katish. What I'm getting at is that Skrell really tend to stick with other Skrell. All else aside, the difference in quality of life would be like a well-off American deciding to move to Ethiopia to pursue a life of crime.

And on a minor note, I'm not quite sure what it means that the LaCroix have a "Terran bloodline" and the Krin do not. Assuming all three dynasties are human, all humans come from Earth.
Grammar and ToneShow
There's a number of grammatical and spelling errors in this that I'll scrub out in the editting process. More pressing is the occasional dip into extreme informality. "Real Theseus' Boat situation." "Don't ask, don't tell." "The majority of the station's commerce is made from Gambling, Prostitution (Kiyomasa Dynasty), Scavenging and re-selling stolen or salvaged ship parts (Krin Dynasty), Domestic Arms Dealing and information brokering (LaCroix Dynasty)."

In general, there's a lot of sentence fragments. I can't fix sentence fragments on my lonesome because they're... fragments. I need the other half of the sentence.
The Elephant in the RoomShow
I am extremely hesitant to canonize something that makes your character an official criminal prince from a prominent crime family in the same way that someone claiming to be related to Mackenzie West or Naomi Harper would be bwoinked. The direct mention of your character in the timeline will have to go and whether or not a LaCroix is a viable player character is something I'd have to discuss with the rest of staff.

(There IS precedent, mind. Aliana Crow was a member of the Crow family of Neon Light. Her case is different in that the Crows are less prominent in the Neon Light's writeup and Crow's membership in the family sufficiently ambigious that it didn't really privilege her. There's also a fine difference between "my aunt is the mayor of a small town in rural Alaska" and "my uncle is in charge of a major criminal syndicate in Las Vegas")
Please don't let this criticism put you off from continuing to work on this application. The Void Star has been something I've been interested in seeing fleshed out since waaay back when it was first introduced on Bay and I do like your take on it-- if I didn't, I wouldn't have bothered running through it at four AM, haha.

(On that note please let me know preferably on the Discord if any of this is unclear. I can get a little rambly especially w/ things like the timeline of colonization and similar.)

The Flyest Nihilist
Posts: 19
Joined: Mon Jul 10, 2017 9:57 am

Wed Nov 28, 2018 3:33 am

Name: The Void Star
Type: Space-Station
Byname: Dice City, The Black Swan
What Is It:
The Void Star is an ancient space station orbiting Brinkburn within it's asteroid belt, which has been added to over the years in such a manner that it's almost impossible to tell how long the station has existed. At the current time and for the last several centuries, at least, it's served as a pleasure station, merchantile center and haven for pirate's and unscrupulous traders of all sort. Due to it's tenuous position amongst Brinkburn's asteroid belt and the mysterious fleet that constantly patrols it's "Borders", attempts to destroy it have been deemed too costly.

Class: Asteroid Colony
Owner: The Black Swan Merchant Princes
Constructed: This is difficult to tell due to lack of construction records and the numerous times it's been likely been abandoned since it's original construction. It was made suitable for large scale habitation in the year 2193
Parent Body: Brinkburn
Purpose: Casino/Spaceport

Layout: The colony is arranged as a large, smooth spherical structure which has been built into one of the larger of the asteroids. Unlike most stations, additions are constantly being built onto and dismantled from the edges of the asteroid, but the internals of the hollowed asteroid are never touched. Many of these scaffolds act as temporary docks for spacers to turn their ships into motels or market stalls, scattered among the thousand neon signs and billboards although they are swiftly destroyed either by the Black Swan or by debris and exposure. The only exterior additions that have never been dismantled are eight large fins, four at one pole and four at the other pole. These are used as gravity wells for the interior of the colony, aiding in keeping the centrifugal gravity consistent and robust, as cards and chips floating off the tables for even a minute could cost Dice City hundreds of thousands.

Infrastructure: The Void Star's position as a safe space for pirates, scavengers and worse is a needed arrangement for the survival of the station, as becoming fully self-sufficent would eat heavily into the Swan's ability to produce their own commercial products and turn a profit. In order to enter the station, ships need to contribute raw material or food in proportion to how long they wish to stay, which frees up the Swan to focus solely on turning a profit. These materials are usually taken from the wrecks of ships broken up in the asteroid belt, crashed below on Brinkburn or pulled from the hulls of ships that met their end one way or another.

Station power is supplied by a bizarre device close to the center of the Void Star, called "The Maw", which acts as a way to break down all different types of fuel and energy into a common fuel source which is used to power the Star's atmosphere, gravity wells and infrastructure.
The hydroponics factories on the Void Star are only partially useful for the creation of food, as they are often limited to only providing the bare minimum, while the remainder of the pods are used to grow ingredients for whatever new designer drug is being marketed. As such, it has been weighed to be more profitable to get produce from their hydroponics bay and trade in bulk for what they cannot or don't feeling like growing.
The Maw makes the "take what we can get" approach of the Swan work, as otherwise they'd need a consistent fuel source, such as phoron. With The Maw, they can throw in a bit of phoron this week, some petrol gas the next week and a metric tonne of human compost in an emergency. Not all fuel is equal, obviously, but with The Maw, all fuel is fuel.

Population: The permanent population of the station hovers around 12,500 at any one time. To live on the Void Star as a permanent resident (and not needing to feed The Maw every time you come or go) means one of three things: Being a sworn retainer of the Black Swan Sovereignty, being born on the Star (although adoptions count as a sort of rebirth in Yokudan culture), or being an extremely important or lucky person. Most notably, someone who lost three million thaler in one of the major casinos was granted a permanent residence by Matriarch Fra'la Krin, stating "She's paid for it, I think".

The permanent residents live closer to the center of the colony. Only about 75% of the population are human, 2% being Skrell (mostly Ue-Katish pirates or freelancers who ended up Taking the Black.) and 30% being Tajaran. The Tajarans almost exclusively are Krin aristocrats or cadet branches of the family. There are only two or three positronics in the permanent residences, none of them Black Swan retainers or family-men.

Industry and Economy: There are three Dynasties on the Star and each control a sector of what they refer to as "The Trades", which are markets that are often but not always illegal most everywhere else. This balance is needed to maintain the delicate balance of power among the Merchant Princes and prevent any one dynasty from acquiring enough of a slice of the market that they can 1) afford to go to war with one of the other Dynasties and 2) have reason and ability to interfere with each others profit margins, creating feuds.

The majority of the profits of these trades come back to the Void Star before being dispersed out through the population in a bizarre "trickle-down" system of economics. Money is almost considered a resource that, if left undistributed, could cause great ruin. As such, the distribution of wealth is dictated partially by consensus for the entirety of the Black Swan but also on a smaller level, by consensus within a dynasty

The majority of the station's income is made from Gambling, Virtual Reality related attractions, modifying and producing drone intelligences, cryptocurrency trafficking, dealing and moving arms, trading in scrap and cargo from pirated ships and wrecks, genetic therapy clinics and brokering information gathered from hacked files.

The major imports of the Void Star are space junk, alcohol, plant material and agricultural produce which they cannot produce themselves, food and captured pirates. The Major exports are illegal drugs, arms and ammunition, ships, illegally modified or produced AI, personalized Virtual Reality pods, neurological implants


Government: The Black Swan Sovereignty, or to the human colonists that view them as an evil, The Black Swan Crime Syndicate, controls, maintains and profits from all that happens on the Void Star and much that happens outside of it within Nyx. While the bulk of it's income is made from domestic trade brought by the thousands of pirates and traders that dock and visit every day, the Black Swan is adamant about being a singular, united triumvirate of merchant-princes with small but clear borders.

Ever since the conclusion Brinkburn Conflicts in 2520, The Black Swan has claimed the Yokudai region of Brinkburn as it's vassal state and part of it's domain.

The Black Swan was named after the black swans of the Yokudai region, which are not swans, obviously. They do, however, have a bizarre behavior that during their mating season, they will turn their curved heads around and pull out any broken feathers in their coat with their beaks. To a distant observer, not knowing the animal's behaviors, it appeared to be eating itself. Thus, the Black Swan Sovereignty vows to create a system where those in power feed off of each other without harming one another's power. In this way, the three branches of government can operate in a bizarre kind of harmony with each other and ensure everyone within the Black Swan is represented. Or at least has someone to kick up to.

The three Dynasties of the Swan are the LaCroix Dynasty, The Kiyomasa Dynasty and the Krin Dynasty, all of which are largely uninterrupted bloodlines from the founding of the Black Swan. Any blood relation, no matter how distant, makes one a part of the dynasty and as such, there are 82 Kiyomasa, 128 LaCroix and around 200 Krin, including adopted retainers which make up a considerable minority. All members are forbidden to leave Nyx, on punishment of severe corporal punishment and occasionally death if they ever return. All titles are forfeit until a deserter faces judgement.

The LaCroix Dynasty's approach to power has always been different from the other two families, being much more centered around inherited duty and responsibility. All LaCroixs are given some form of responsibility within the affairs of the family, despite the dynasty being larger than the Kiyomasa, and are encouraged to master it and view themselves as valuable to both the Dynasty and the Void Star. Their trade is that or moving and selling arms and ammunition, drug export and dealership, smuggling and gambling. Only they are allowed to manage and profit from these trades. The LaCroix's power on the council has fluctuated briefly in the wake of them ending the war on Brinkburn, which they were not alone in profitting from. They've also been the most eager to assert their sovereignty, seeing colonial efforts on Brinkburn particularly as being something that should be preyed upon to prevent a more defined foothold. The Kiyomasa, who benefit from pirating the colonists, often state that the presence of a harried and weakened (but not crushed) colony provides a healthier ecosystem for everyone. The LaCroix are almost entirely Yoku Aii faithful, the religion of the Yokudan traditionalists.

The Kiyomasa Dynasty strictly adheres to traditions formed long before the formation of the Black Swan and despite having the lowest birth rate within the family, they refuse to adopt faithful retainers to supplement the gaps in their command. The Kiyomasa further divide themselves with a caste system, differentiating members of the cadet branches of the family tree from those with more relation to the founder of the Dynasty, Goro Kiyomasa. Their trade is that of piracy (whether as liaisons collecting tribute from outfits or as officers commanding vessels), prostitution, body modifications of all sorts and overseeing Virtual Reality guests and selling the modified pods. Only they are allowed to profit from these trades. In recent years, their profits on the lattermost have sky-rocketed by designing pods with enhanced life support systems and "maintenance protocols" allowing people to stay immersed for longer than is possible. Rumors circulate that there exists a prototype that one never needs to ever leave, but this may be hearsay. The Kiyomasa are completely atheistic.

The Krin Dynasty is notable both for having such a large population of Tajarans in human space and having them in a place of acute political power. The Krin have the highest adoption rate, but also the highest birth rate. The court of the Krin is in constant flux, with people gaining and losing position in the lower echelons constantly. The limited number of higher ranked Krin members, who sit on the Council of the Swan, rarely involved in such Darwinist infighting, although they have the final word in much of the disputes. The Krin's religious traditions are only vaguely Yokudan, incorporating many more rituals and much more secrecy and superstition. Many Krin who fall out of seasonal favor in the courts operate more or less independently on the surface of Brinkburn, although they are still taxed. Their trade is that of hacking and brokering pilfered information, salvaging wrecked, abandoned and pirated ship hulls, genetic therapy, modifying and producing cracked AI and software as well as trading, creating and inside-trading cryptocurrencies. Despite their halfhearted assertion that their cryptocurrency schemes could more universally include all pyramid schemes and confidence gambits, even many within the Krin have voted negatively on motions to legalize "the preying upon of the stupid" as being a part of The Krin's Trade.

The only true law among them are the Law of Body, The Law of Soul and the Law of Mind.
Body: No Swan should kill another Swan for personal gain or without asking permission from all families.
Mind: No Swan should betray the trust of another Swan for personal gain or without the best interests of all three dynasties at heart.
Soul: No Swan will conduct business that is not prescribed to their Dynasty.

The first two carry minor punishments, but those that break the latter-most are never heard from again.

Culture: Due to the cultural proximity and attempts to make their sovereign claims seem more authentic, many on the Star have taken Yokudan culture and religion as that of the elite and attempted to pass it down through the classes. The culture of the Yokudans is one of paganistic devotion towards the self as the house of god, to life being sacred in all it's expressions and to Death as the only true authority. Yokudan traditionalism, which was crushed by the Swan's backing of industrial revolutionaries, compliments the lifestyle of a Black Swan retainer or family man, and so was appropriated by many of the lower echelons of Void Star society.

This eclectic blend of millenia old "indigenous" dogma and space pirate slang forms the base of Gutter although it is unlikely to be the only influence on the widespread spacer language. Aristocrats form the basis of the High Yokudan cultural group and speak in Yokudan Gutter, a dialect of gutter that is almost entirely metaphorical, with poetic imagery and innuendos being intrinsic to the language, and the bizarre habit of reversing parts of speech to impart gravity on the words being said. The lower echelons and those that visit often enough to think of the Void Star as a home away from home form the Voidish cultural group.

Some humans that have grown up on the Void Star, particularly those of High Yokudan ancestry, view themselves as distinct from humans born elsewhere, particularly NTI and SCG backed colonists. This is mostly due to the Yokudan Traditionalist belief that they are the indigenious species of Brinkburn, a belief which is obviously false and held in open contempt by most everyone else, especially Tajarans. This belief has been beneficial in the Swan's quest for a culture and identity of it's own, despite it's horrifically revisionist beginnings.

Notable Locations:
The Maw: The engine that provides life to the colony. It is the core of the spherical colony and is surrounded by the residences and offices of the Black Swan's most loyal retainers, and as such is rarely seen by eyes not belonging to those in charge of feeding the Maw. Supposedly, it looks like a giant, fanged mouth, thus the name.

Dice City: The largest and most comprehensive casino on the Void Star, taking up approximately 5% of it's total square footage. Many visitors don't know that the colony extends beyond this place, as they can't afford to get past it to find out.

The Red Room: Being more of a five-storied bordello than a room, the Red Room is the perfect mix of drug den and brothel that so many people only imagine in their most candid fantasies, and many more don't have the imagination to do so. Managed by red-veiled eunuchs pulled from the Burakhas, the priest-butchers of Yokuda, many people who spend a full 48 hours there (their maximum stay time, otherwise some would never leave) cannot find pleasure in their waking lives anymore. That may be an advertisement the Kiyomasa put in people's heads though, either for additional stays or for their VR pods.

Temple of the Bloody Swan: The third largest building in the outer ring is a church, because where else are you going to go to find someone to tell you everything you've done will be forgiven? Most people don't need that, but the temple also serves as a hospital and therapy center for those that have need of less hardcore stimulus to have a good time. Most don't know it, but there is someone listening when you pray to the black iron statuettes in this place. With a microphone. Pray for your desire, any desire, and someone may approach you with an offer. If you can afford it. This contributes to the mystical reputation of Black Swan pleasure-merchants, who eagerly cultivate the image of a literal manifestation of "the devil" appearing and offering a deal that is hard to refuse.

History:
2420 - The ancestors of the three dynasties discovered what would become the Void Star. Records are spotty as to the exact date
2436 - The Black Swan Merchant Princes declare their existence. The neon signs are shipped out into the asteroid belt the following day.
2470 - After a year long civil war, the Laws of Body, Mind and Soul are agreed upon with a 99.8% approval rating by all sworn members of the Swan at that time.
2472 - Mbwane LaCroix VI lights himself on fire in front of the council after being declared incompetent to rule as patriarch of his family. His remains were interred with honor in the Temple of the Bloody Swan.
2480 - The War of the Fourth Dynasty begins
2488 - The War of the Fourth Dynasty ends, with the Loyalists being victorious. All mention of this event is stricken from record, including the existence of a fourth dynasty.
2490 - The LaCroix Dynasty begins trading arms to the Yokudan Theology
2491 - The Brinkburn Conflicts begin in the Yokudai region, between Yokudan Warrior-Monks and the rebellious industrial revolutionaries "The Sandpiercers".
2500 - The Brinkburn Conflicts continue, having killed 10,00 people by this point.
2504 - The Earth-Militant and the Sandpiercers enter a detente, aided by the LaCroix Dynasty selling arms to both sides
2519 - A LaCroix prince is captured by the Earth-Militant
2520 - The LaCroix Dynasty declares their support for the Sandpiercers, winning the war in a matter of months. The prince was recovered safely.
2532 - Population in the Yokudai region plumments as several epidemics ravage the region. The planet at large is mostly unaffected.
2549 - The Black Swan is mentioned for the first time by NanoTrasen
2560 - The Black Swan release a formal statement claiming to be uninterested in Phoron production and expansion of their operations into Vir.

elgeonmb
Posts: 299
Joined: Mon May 22, 2017 1:56 am

Wed Nov 28, 2018 7:33 pm

+/- a few fiddly details and the question of the LaCroix name, I think we're good here

The Flyest Nihilist
Posts: 19
Joined: Mon Jul 10, 2017 9:57 am

Fri Nov 30, 2018 4:46 pm

Radical! I really don’t want to budge on the LaCroix name, particularly because I’d have to retcon a shit ton of things from Ricardo’s story, so I’d like to get a consensus from the rest of the staff before I make any decisions on how to go about that.

Any other issues and I’ll be glad to do another rewrite of the application. :)

Anewbe
Posts: 445
Joined: Sun May 14, 2017 12:13 am

Tue Dec 04, 2018 4:18 am

3.11 - Characters in the official Lore are not to be played, nor is anyone within two degrees of separation of them. No special IC treatment can be gained for these connections.

In my mind, either you scrap the name or you scrap the character. The above rule exists specifically to prevent things like this.


And I will note, your custom item application states this:
How this item relates to your character: The Locket was given to him on his birth to mark that he belonged to the Black Swan Syndicate and that he was born to lead their operations. Even though LaCroix has publicly renounced his ties to the Black Swan, he is still born into it and carries the locket to remind him of what he once was and what he never wishes to be again.
So if you're waiting for Staff opinions: No. This is beyond toeing the line, it's crossing it at a brisk jog and hoping nobody notices.

The Flyest Nihilist
Posts: 19
Joined: Mon Jul 10, 2017 9:57 am

Tue Dec 04, 2018 10:09 am

Awfully presumptuous. Change the LaCroix family name to something else then.

Anewbe
Posts: 445
Joined: Sun May 14, 2017 12:13 am

Tue Dec 04, 2018 7:33 pm

Awfully presumptuous.
This was specifically discussed at the Lore Staff Meeting, the consensus was no. I just happen to be the person telling you off.
Change the LaCroix family name to something else then.
I'm afraid that's not how this works. This is your writeup, so you feel free to pick a new name. I have no obligation to do so, in the same way that the staff has no obligation to accept this submission.

Mangled
Posts: 312
Joined: Mon May 22, 2017 10:39 pm

Sat Dec 08, 2018 11:44 pm

And now adding a Blue nametag saying no to your character being a space crime prince guy.

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 1 guest