Waff-AI - Zaddat

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willportwontport
Posts: 4
Joined: Sun Nov 26, 2017 8:36 am

Sun Feb 10, 2019 3:37 am

BYOND Key: Waff-AI

Species you want to apply for: Zaddat

Name of Characters In-game: Taylor Hegarty, Barnaby Casket, Xander Willport(Admittedly a very long time ago)

How long you've been playing Polaris: On-and-off for about two years now, I'd like to say?

Some example names of the species: Edzi Ivziz, Zidox Edzi, Ibnik Tikiz

Demonstrate that you understand the lore and behaviours necessarily to properly portray this species in your role-play: A Zaddat should be the very definition of a capitalist bastard, seeking to improve their standing over- and rather than- their peers at any given time. A Zaddat should NOT be seeking romance, a communist, or really a very nice person to work with- sure, they'll be efficient and a real favorite of their employer, but they're not going to do something for you out of the sheer goodness of their hearts in most cases for the general member of the species.

Why do you want to play this species?: One, because I'm just a big fan of the aesthetics. The hideous mutant bug locked in a space suit is both funny and interesting- how does the hideous spacebug see the world differently? I'm also deeply different from the general attitudes of the species as a person, which will be interesting to play as in any regard- How far can the ultracapitalist spacebug go in the company by being a jovial kissass to everyone he meets?

Anything else you wish to add:
I love this race. I'll kill a man if you need me to.

elgeonmb
Posts: 364
Joined: Mon May 22, 2017 1:56 am

Sun Feb 10, 2019 6:15 am

I'm going to need a good deal more information, though you've at least skimmed the roleplay guide. Can you give me more on their background; you know, the general "what are they doing in human space", their relationship with the Unathi, the social structures under which they live, et cetera.

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willportwontport
Posts: 4
Joined: Sun Nov 26, 2017 8:36 am

Sun Feb 10, 2019 8:32 am

Sure thing!

The Zaddat, as far as I can understand it, are a race that has had a streak of unfortunate events a galaxy wide only bested by their sheer ability to adapt to nigh anything. The entirety of their history has been built around their guilds, or the lack thereof in a small period where a group of queens held power. These guilds are the backbone of their society in every form- almost every Zaddat alive is a member of one of these guilds, from the navigators aboard their ships to the people who made their magboots and designed the small patches they adorn their Shrouds with. To be outside these is to be an alien to your own species, something so reviled that it would mean a life spent far, far away from what little home they had. There are five Guilds; Each Zaddat will begin with six years under the Noble Guild, after which they pledge themselves to a Guild befitting their craft and reside there for the rest of their lives. This system is so intertwined with every aspect of Zaddat society so as to provide everything from their work to their surname.

On the topic of home, their background in the galactic stage owes a lot to the guilds as well. Their homeworld, Xohok, was crippled by industrialization early on- they adapted by virtue of the guilds and the innovation they drove, with the gruesome reality of the guildless of the era being wiped out- helped by restriction of basic needs to guild members- tightening the hold the guilds held on the Zaddat race, now resorting to industrially-lit farms and colonies under an eternally dark sky. The Unathi arrived soon after this change, which didn't bode well for a race already living in self-imposed near-annihilation. One display of superiority later, a new client race had been inducted into the Hegemony. The Zaddat took this well- An extremely powerful, spacefaring species with the ability to get you off of a dying world? It was almost too good to be true, and lead to a period of rapid development leading to the iconic Shroud's arrival and the expansion of Zaddat interests to their local system. Shortly after this, Xohok finally collapsed in a fit of major agricultural upset and resulted in the transition from a terrestrial existence for their race to the now-ubiquitous Spacer Fleet. While still inhabitable, the planet was far from ideal.

The Spacer Guild was not always in charge, however- their power was consolidated in the aftermath of the near-fall of Xohok(Which lead to their usefulness as an alternative place to live other than a polluted, undesirable rock) and the Trade Wars(A period of conflict between various guilds and interests leading to the Spacer Guild defeating and absorbing the Trade Guild). As they now served as the diplomats, traders, and guides for the vast majority of their species, it was hard to not become the essential face of Zaddat society- a society already built on an almost unimaginably competitive meritocracy that they now controlled the keys to. The path to modern day was even wrought by them- deals between them and the High Circle, sweetened by the Zaddat's adherence to the Unity in their willingness to assist the Unathi and their help in the last few major wars, lead to the Spacer Fleet's current ability to travel space almost unhindered alongside a careful escort from their overlords.

Which brings us to why they would bother spending time in SolGov space with such a good deal- the answer being the same as any other worker on the Southern Cross; They need something. The Spacer Fleet lacks a source of most things beyond Zaddat and the very necessities of the Guilds. Labor contracts form the basis of the entire Spacer Fleet's supplies- they provide workers, they get resources, such as new ships and the materials to build them, which is quite essential for a spacefaring society. This has now lead them to Vir, where a small Colony, Bright, has set up shop to funnel efforts toward new Colonies back in the main Fleet. So now the Zaddat come to Vir, not to tangle with phoron, spy on the humans, or so on- they're here to work for the good of their entire race, and look spectacular to their Guilds while doing it.

elgeonmb
Posts: 364
Joined: Mon May 22, 2017 1:56 am

Sun Feb 10, 2019 10:45 am

Okay, I'm gonna approve this, though slight correction-- there are actually thousands of guilds, though the Noble, Spacer, and Droning Guilds are the only ones with actual monopolies. The five-ish on the main page are just the most famous and important.

Welcome to Bug.

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