I'm putting this here both to inform people of what I'm going to do in the future, as well as ask for any ideas that I may have missed, as I don't play all the jobs in the game. I mostly play Engineer/Robotics so that's where I notice things that are a pain, but there is no doubt other things I won't be able to find by myself, so please let me know if you find something as well.
This is mainly concerned with improving the Quality of Life (QoL) of Polaris.
I should note that my definition of QoL is very specific and isn't like how some very specific people define it.
Here is a short comparison below:
What I think QoL is:
- Adding a bulk print button of specific amounts to the protolathe, so making ten micro manipulators takes one click, not ten.
- Adding a small progress bar to the recharger sprites.
- Making it so you don't need to swap hands to hit the pulse or cut wire button in the hacking interface, if the tool you need is in your offhand (or any of your 'hands', as a borg).
- Implementing ability for an AI inside an AI shell, to go to another AI shell by clicking on it from within the first shell, to avoid going back to the AI core mob first.
- Make concurrent do_mob() calls move the progress bar up/down and not overlap.
- Removing access locks on modular computer programs you already have downloaded to the computer.
- Making Xenobio be able to be fully done from a single computer terminal, without interacting with the slimes at all (see TG's xenobio).
- Non-specific buffs to a particular department, as I feel it's treating the symptom verses the cause.
I'm looking for people to either write down what parts of a job are janky, or have ideas on what could be done to reduce the jankiness of something.
Please be as specific as possible.
"Engineering is tedious.", is bad.
"Fixing a big hole takes almost an hour, because I have to go get X, and Y, which is on the other side of the station, and the Z isn't really good at its job of fixing things." is much better. The second one is specific, and is more insightful to me in how someone playing that job operates. The first just tells me there's a potential problem somewhere.