The glitch enabled a surgeon to complete surgical steps on different parts of the body simultaneously, assuming that these steps used the same implement. For example, opening an incision on the head with a scalpel while the timer for opening an incision on the chest was still ticking down.
This was rather challenging, as it required rapidly re-targeting between the body parts that one wished to operate on while also mentally tracking the steps for different surgeries at the same time. It rewarded skilled surgeons with slightly faster operation times on patients with multiple injuries, without decreasing the time required for single operations.
I think that this glitch should be reinstated and the PR reversed, for the following reasons.
- It allowed better (faster) outcomes for higher player skill, thus rewarding system mastery. Multisurgery is hard, and the more adept one is at juggling different tasks, the greater its rewards. With the current "fixed" surgery, there is no difference in outcome between the best Medical player of all time and someone who is merely good enough to avoid botching a step. This is bad design.
- It reduced patient-side tedium. Surgery is usually boring for the patient, consisting of staring at a black screen for a few minutes. By potentially reducing operation times for people with multiple operations required- that is, those who would be subjected to the most tedium- multisurgery increased player enjoyment for anyone who ended up on the operating table.
- Its removal made the Medical meta even more unhealthy. Multiple changes have centralized the department more and more around Chemistry, and multisurgery's removal is no exception. I won't lie and say that surgery was a good alternative to Chemistry when multisurgery existed- with peridaxon, osteodaxon, and myelamine on the table, it has always been the poor man's choice for solving any problem. But the removal of multisurgery made it even worse by comparison.