Recapitation Defibrillation

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mistyLuminescence
Posts: 86
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Wed Feb 28, 2018 5:44 am

TL;DR version: A while ago, if someone was decapitated, it'd sometimes be possible to take their head and reattach it to their body, and then defibrillate them. This was removed in November, despite widespread disapproval of the removal of recapitation defibrillation. It's time to readd it, however - we've received headstaff permission to reopen the topic. Let's get some opinions.

The original thread, linked above, has a lot of opinions supporting recapitation defibrillation (referred to as "frankendefib", you can guess why). Has the community opinion changed in the meantime?

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PrismaticGynoid
Posts: 18
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Location: Space

Wed Feb 28, 2018 5:48 am

I'm all for it. If you can somehow get both someone's body and head together, surgically reattach it, and bring any damage down low enough, all within ten minutes, why not let them be revived?

elgeonmb
Posts: 395
Joined: Mon May 22, 2017 1:56 am

Wed Feb 28, 2018 5:50 am

+1

Rand0mname
Posts: 88
Joined: Mon May 22, 2017 7:58 pm

Wed Feb 28, 2018 5:59 am

Big ol no from me on the grounds that the literal head came off, you cant just put in a few stitches and add a band aid and have things be fine

Wickedtemp
Posts: 64
Joined: Sun Aug 27, 2017 5:29 am

Wed Feb 28, 2018 6:06 am

+1

To pull something like this off, you need:

- To bring a patient's damage below 200, which is going to be pretty difficult once the head is reattached, since that'll likely add another 30 damage at the minimum. Might not seem like a lot, but since trauma kits only heal 3 damage and can only be used once per limb, even a single damage point over 199 leftover means it's useless. For people worried about their murder victim being defibbed, all they have to do is stab the chest a few times.

- Acquire the body and head. Some antags like to separate these and hide one. For people worried about their murder victim being defibbed, all they have to do is hide one of these for ten minutes, or otherwise inconvenience Med/Sec and prevent them from recovering the corpse.

- Bring the patient back to Medbay/Sci to the operating table, which is another opportunity to mess the med team up, and adds time.

- And all of this has to be done in under 10 minutes.

This was one of those things that you could rarely accomplish, and when you did, it was great. It felt great. It was challenging, and it was rewarding. It takes away effectively nothing from the game because if we can't defib, we'll just clone, the patient comes back regardless, and it doesn't take a lot to prevent medical from doing this ingame.

The last time this was done, we came within a single damage point of being at 200. If anybody had dragged the body a couple tiles, or if we made a surgical mistake, or if someone misclicked and punched the body, that'd be it. Over. Done with. Imagine how good it felt to come that close to failing and managing to pull it off anyway.

As for the reattachment itself being a problem, we could make it an actual surgery. Limb reattachment as it is? It's stupid, all you do is cut the stump off and put the limb back on, there should be a few extra steps.

mistyLuminescence
Posts: 86
Joined: Fri Aug 18, 2017 1:38 am
Location: Vox populi, vox dei.

Wed Feb 28, 2018 6:07 am

Surgery isn't just a few stitches and a band-aid, though. It only works for guillotine-like 'clean' decapitations; anything even remotely messy will bring the damage too high to defibrillate (test it!). Stands to reason that in the event of a very clean decapitation, with the presence of trained enough medical staff, reattaching the spinal column and nerves wouldn't be impossible. Maybe in this/a later PR we can make limb reattachment surgery more complex.

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schnayy
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Wed Feb 28, 2018 6:10 am

I support this simply bc in this day and age we've had full recovery from severed spinal cords, let the particularly skilled doctors in spess future reattach a head if they're quick and lucky.

Rand0mname
Posts: 88
Joined: Mon May 22, 2017 7:58 pm

Wed Feb 28, 2018 6:29 am

Even with future medicine, reattaching organic spinal cords and nerves is not exactly something you do within a less than 10 minute window

Curt5
Posts: 29
Joined: Mon Jul 24, 2017 9:42 pm

Wed Feb 28, 2018 6:35 am

Even in the space future, installing a prosthetic arm isn't as simple as just popping that sucker on a vacant shoulder- yet that's what the game is like.
I'd support making limb reattachment require more steps and tools so that it's an actual surgery instead of just magic popping limbs on, if that's the primarily issue with this.

Also +1.

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PrismaticGynoid
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Location: Space

Wed Feb 28, 2018 6:37 am

Yes, but... neither is pretty much anything else you can do in less than ten minutes in game. During that time, you can build a boat, a robot body, or an entire room. You can get from ground to orbit in minutes, do organ surgeries that would normally take hours, or dig out caves that would take weeks or months to make. The time is abstracted for the sake of gameplay.

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