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total_health = 50 brute_mod = 1.35 burn_mod = 1.35
This isn't the whole story, of course. Teshari are crazy fast normally, and people usually point that way as far as the relative balance is concerned. They can run circles around any other race, and with the ability to ignore a lot of obstacles that others need to climb over, they're insanely mobile. There are two main things that will strip away teshari speed; Equipment, like voidsuits, which have a movespeed penalty, and pain. I don't know the exact threshold, but once you take a certain amount of damage, your character slows down significantly. When this happens to a teshari, they drop to below human speed, and it doesn't take much. 10-20 brute or burn damage is usually enough to strip away the speed advantage, and the fight is usually over quickly after that.
To make something clear here: Between player courtesy and the usual style of Polaris PvP, I feel like teshari, more or less, are balanced in PvP with the understanding that we're not all running around powergaming. Generally speaking, usually people aren't trying to outright kill you when fighting in Polaris, and the speed advantage is particularly pronounced against fellow players, because it's difficult to click on a teshari that's running at top speed.
Where things start to break down is simplemobs, because all they care about is dropping you into crit, and they automatically hit you if you're adjacent. For teshari, the melee mobs are extremely easy to either kite or avoid in open spaces, but as soon as you enter a building or the caves, you often don't have room to move around much, and it's very easy to get caught in corners. Hunter spiders, with 9-15 melee damage, the leap ability, and a 1.5 damage multiplier on downed targets on top of no movement cooldown were the worst to fight among the melee spiders, and if you get successfully knocked over by a hunter as teshari, you're generally dead unless you have a friend.
All of this gets worse with range-capable mobs. I haven't had the chance to fight any 'serious' ranged enemies as teshari, but considering a normal laser does 40 damage, it sounds like our aspiring teshari explorer would be dead or crippled from a single hit, and ranged mobs aren't penalized at all by teshari speed once they're shooting.
My point is that all of this boils down to an extremely punishing gameplay experience, and practically speaking, going solo explorer, which is extremely challenging even with 'normal' stats, becomes effectively impossible. Even working in a team, it's extremely easy as a teshari to be mortally wounded by one or two attacks, and even Space Bats, which are the weakest hostile you can encounter in the caves, will seriously mess up a teshari if you don't kill them immediately.
There's a few ways we can look at all this, but probably the biggest counter to all this is probably going to be 'Teshari are pack hunters!' I agree in principle on that, but given the average population on Polaris, if you're not playing during highpop, you're unlikely to have a second explorer unless somebody else specifically sets out to give you a battle buddy, and even during highpop, another explorer isn't guaranteed.
In short, having tried explorer a few times, the numbers seem wildly unbalanced and deeply biased against teshari characters. I feel like we need to tone down both the overall health malus compared to baseline, in addition to the damage multipliers.