Search found 85 matches

by atermonera
Wed Feb 13, 2019 7:26 am
Forum: Suggestions & Feedback
Topic: [Discussion] Planetside Shuttles, Pilots
Replies: 11
Views: 298

Re: [Discussion] Planetside Shuttles, Pilots

And especially in regards to explorers, it's really quite a bit more than that, because they then have to go back out to wherever they were exploring in most cases. So you spend 5-10 minutes hiking back to the outpost, 5-10 minutes taking a shuttle, however much time you need to spend on station, an...
by atermonera
Wed Feb 13, 2019 1:05 am
Forum: Suggestions & Feedback
Topic: [Discussion] Planetside Shuttles, Pilots
Replies: 11
Views: 298

Re: [Discussion] Planetside Shuttles, Pilots

This is particularly in relation to the time explorers would have to spend to make a trip to the station, which is currently one of the largest obstacles to them actually doing so on a regular basis, to provide a bit more context.
by atermonera
Wed Dec 12, 2018 9:31 pm
Forum: Suggestions & Feedback
Topic: Spacesuit pressure limits, what's reasonable?
Replies: 3
Views: 847

Re: Spacesuit pressure limits, what's reasonable?

So like, closer to 0.1-0.2 atmospheres lower bound? They still won't provide any protection against 0kPa (i.e., space tiles) unless the lower bound is set to 0, because protection falls off based on percentage.
by atermonera
Wed Dec 12, 2018 7:14 am
Forum: Suggestions & Feedback
Topic: Spacesuit pressure limits, what's reasonable?
Replies: 3
Views: 847

Spacesuit pressure limits, what's reasonable?

In https://github.com/PolarisSS13/Polaris/pull/5776 , I've added pressure limits to clothing, notably space suits and the firefighter's suit, where they only provide protection within certain pressure ranges. This resolves the issue of firesuits being spaceproof, but introduces the balance discussio...
by atermonera
Thu Nov 15, 2018 2:36 am
Forum: Suggestions & Feedback
Topic: Concept: Synthetic Drinks
Replies: 10
Views: 1061

Re: Concept: Synthetic Drinks

It'd probably require implementing a synthetic stomach that handles those effects directly because synths don't have blood, or something to that effect. Giving synths blood (mechanically speaking, fluff it as oil or some shit) would require going through EVERY non-synth reagent to make them ignore s...
by atermonera
Fri Aug 24, 2018 9:13 pm
Forum: Custom Items
Topic: The Flyest Nihilist - Obsidian Locket
Replies: 7
Views: 796

Re: The Flyest Nihilist - Obsidian Locket

Since you're linking all of our accessory sprites, I take it you just want the default?
Otherwise fine dev-side
by atermonera
Sun Jul 01, 2018 3:44 am
Forum: Denied Item Applications
Topic: DasIrrlicht - Officer Whiskers
Replies: 7
Views: 762

Re: DasIrrlicht - Officer Whiskers

We do not currently have plans to start implementing features specifically and solely so we can add particular custom items. I believe the last similar request was on the old forums, which have been lost to time, but the verdict was almost certainly a no as well. The mob holder object is not current...
by atermonera
Wed May 02, 2018 9:40 pm
Forum: Suggestions & Feedback
Topic: [Discussion] Low Pop and department aids
Replies: 8
Views: 1123

Re: [Discussion] Low Pop and department aids

For reference, cloning with a pod that hasn't had, among its two scanning modules and two manipulators, at least two levels of upgrade, will cause blindness or deafness in about 1 in 5 clones. 1 in 10 will have the FAKEBLOCK mutated, which I think does nothing. Full list of mutations is an equal cha...
by atermonera
Wed May 02, 2018 5:01 am
Forum: Suggestions & Feedback
Topic: [Discussion] Low Pop and department aids
Replies: 8
Views: 1123

Re: [Discussion] Low Pop and department aids

Idea of the autocloner is that cloning is not a simple process, people aren't expected to know how to operate the equipment. It'd generally be worse than the regular cloner, such that if you have anyone who does know how to use the main cloner, they'd prefer to do that, but if there's no medical or ...
by atermonera
Thu Apr 26, 2018 8:35 am
Forum: Lore Discussion
Topic: Language Suggestion: Cyberspeak
Replies: 5
Views: 883

Re: Language Suggestion: Cyberspeak

Mechanical implementation for mutual intelligibility, you could do something with inheritance and OOP, such that akhani, as a subtype of siik, is considered mutually intelligible. Alternatively, use a list of languages that are considered mutually intelligible, such that you could do one-way transit...