Search found 54 matches

by Wickedtemp
Wed Jun 13, 2018 2:02 am
Forum: Suggestions & Feedback
Topic: [Discussion] BrainMed
Replies: 20
Views: 2567

Re: [Discussion] BrainMed

Depends on what you designate as a 'major change'. I'm fine with brain damage being the end-all factor in death. I've been asking for brain damage to be more deadly for a while now. I just don't want the rest of the system to be reworked for the sake of accomplishing it. Brute/Burn/Toxin/Oxy, 200 to...
by Wickedtemp
Mon Jun 11, 2018 4:54 am
Forum: Suggestions & Feedback
Topic: [Discussion] BrainMed
Replies: 20
Views: 2567

Re: [Discussion] BrainMed

Wiki link is wrong, Link Edited my comment about it to accommodate. The TLDR is "while that link works, the wiki itself is in horrible condition and needs to be nearly entirely rewritten due to the sheer amount of inaccuracies". It's...honestly really bad, so I made a post about it in 'pages for re...
by Wickedtemp
Mon Jun 11, 2018 4:47 am
Forum: Wiki Discussion
Topic: Pages in Need of Review
Replies: 6
Views: 1586

Re: Pages in Need of Review

The Entirety of https://wiki.ss13polaris.com/index.php?title=Guide_to_Medical This is going to be a long one. https://gyazo.com/55a31fd49b9c66c4877084978ee3c27e - Medical HUD is used for immediate triage and prioritizing of patients, not the analyzer. HUD isn't mentioned anywhere in the wiki. - Heal...
by Wickedtemp
Mon Jun 11, 2018 12:04 am
Forum: Suggestions & Feedback
Topic: [Discussion] BrainMed
Replies: 20
Views: 2567

Re: [Discussion] BrainMed

I think your 'juggling chemicals' problem might be more a mindset-going-in thing than an actual complexity in the system- I personally just stab people with the things they need and it works, and I don't think the current system is daunting at all. 'Utility belt of magic potions' can be fixed in a ...
by Wickedtemp
Sun Jun 10, 2018 4:21 am
Forum: Suggestions & Feedback
Topic: [Discussion] BrainMed
Replies: 20
Views: 2567

Re: [Discussion] BrainMed

TLDR: Keep our medical system, make changes to it, instead of going to Bay's system and making changes to it. Everything listed in the 'pros' of the initial post can be done here, with our system. Those aren't unique bay-specific exclusives. ------------ To add on to my post before: Even with the ch...
by Wickedtemp
Wed May 30, 2018 5:41 am
Forum: Suggestions & Feedback
Topic: [Discussion] BrainMed
Replies: 20
Views: 2567

Re: [Discussion] BrainMed

No. I don't play on Bay because I hate their system. Polaris and downstream servers are the only ones I bother with now, and if those switch to Brainmed, that's pretty much the day I stop playing Medical. Lolman is drastically overstating "chems fix everything". Chems fix damage types. Surgery fixes...
by Wickedtemp
Wed May 02, 2018 4:43 pm
Forum: Suggestions & Feedback
Topic: [Discussion] Low Pop and department aids
Replies: 8
Views: 1121

Re: [Discussion] Low Pop and department aids

Autocloner would only be used on lowpop. If the autocloner is being used, it's lowpop or you lack medical. If it's lowpop and/or you lack medical, there's a high chance that cryo hasn't been set up and the player might not know how. If the players aren't medical and don't know how, then you end up w...
by Wickedtemp
Wed Apr 25, 2018 8:09 pm
Forum: Suggestions & Feedback
Topic: [Discussion] VeyMed more fragile
Replies: 11
Views: 1567

Re: [Discussion] VeyMed more fragile

... Isn't this the exact reason for not wanting positive traits? Like... the issues that people would mix and match traits to create the ideal loadout for a specific role?
by Wickedtemp
Wed Apr 25, 2018 7:48 pm
Forum: Suggestions & Feedback
Topic: Reinstate Multisurgery
Replies: 17
Views: 2150

Re: Reinstate Multisurgery

Given that it's: - Fun - Challenging compared to everything else you can do in surgery - Doesn't really affect balance, since it'll reduce surgery-time by like 40 seconds if you do it perfectly, and that's pretty much it. - It's rewarding when you pull it off. - Adds an extra layer of mechanics to a...
by Wickedtemp
Sat Apr 21, 2018 4:55 am
Forum: Suggestions & Feedback
Topic: On the removal or significant alteration of Prometheans.
Replies: 23
Views: 2528

Re: On the removal or significant alteration of Prometheans.

This is honestly a bit sad. Prometheans are absurdly easy to kill. They take twice the damage from lasers. If you shoot them once or twice, they're down. If they happen to get away, it's because you suck, simply put. With xenotasers, same thing. If a promethean manages to out-robust you if you have ...