Search found 75 matches

by mistyLuminescence
Wed Jun 12, 2019 2:17 pm
Forum: Suggestions & Feedback
Topic: [Discussion] What do you want? Mark 2, Mechoid Boogaloo.
Replies: 5
Views: 136

Re: [Discussion] What do you want? Mark 2, Mechoid Boogaloo.

More involvement with the community in upcoming projects, especially major ones (e.g. skill system). Rather than making it behind closed doors and then presenting it to the playerbase, actively involve the community in the development process, looking for what kind of things people would like and di...
by mistyLuminescence
Wed Jun 12, 2019 1:29 am
Forum: Suggestions & Feedback
Topic: [Discussion] Gateways
Replies: 3
Views: 55

Re: [Discussion] Gateways

I do agree that "why don't we just leave?" is an argument people could make IC, but it's also an argument for just heading down to Sif and going SSD in the dorms there as well. OOCly, people will leave the round if they want to leave the round, through cryo/SSD. This just removes a legitimate way of...
by mistyLuminescence
Tue May 28, 2019 8:20 pm
Forum: Suggestions & Feedback
Topic: Additional Access
Replies: 10
Views: 202

Re: Additional Access

Again, this is specifically talking about just a blanket increase in access for any playercount (i.e. enabling the config and changing it to like, 999 players), because turning it off after a certain threshold is lame. People won't be trapped anywhere, and no IDs will be changed midround. Having sev...
by mistyLuminescence
Mon May 27, 2019 10:41 pm
Forum: Suggestions & Feedback
Topic: Additional Access
Replies: 10
Views: 202

Re: Additional Access

Just to clarify, this is specifically talking about just a blanket increase in access for any playercount (i.e. enabling the config and changing it to like, 999 players), because turning it off after a certain threshold is lame.
by mistyLuminescence
Mon May 27, 2019 6:26 pm
Forum: Suggestions & Feedback
Topic: Additional Access
Replies: 10
Views: 202

Additional Access

Fun fact: somewhere in the code, there exists a config setting to give jobs additional access (depending on the population, but here we'll just talk about giving jobs more access in general). Things like giving Scientists access to Robotics (and Roboticists access to Science), MDs access to Chemistr...
by mistyLuminescence
Fri May 24, 2019 10:01 pm
Forum: Suggestions & Feedback
Topic: Phase Weaponry - Energy --> Beam
Replies: 8
Views: 165

Re: Phase Weaponry - Energy --> Beam

Another idea I've been toying with is phase slugs for shotguns- keeping regular phase weaponry as-is, but having phase slugs fire beams, and be rechargeable at a recharger. Same system could be used for pulse, laser, taser slugs, etc.
by mistyLuminescence
Thu May 23, 2019 9:26 pm
Forum: Suggestions & Feedback
Topic: Phase Weaponry - Energy --> Beam
Replies: 8
Views: 165

Re: Phase Weaponry - Energy --> Beam

Can't you do that with lasers anyway? The really challenging PoIs - BSD, drone foundry, etc - all use enemies that either have ranged attacks, fire lasers, or both, so the fulltile-window trick only works against (specifically non-ranged/tunnel) spiders.
by mistyLuminescence
Thu May 23, 2019 3:10 pm
Forum: Suggestions & Feedback
Topic: Modular Laptops: a tale of tables, elbows and stratas
Replies: 3
Views: 93

Re: Modular Laptops: a tale of tables, elbows and stratas

Honestly, I'm fine with being able to use laptops on any flat surface (including the ground)- it's possible as far as realism goes (if a little inconvenient), and it's not like having a table requirement would be a balance concern given that tables are everywhere anyway. It's purely a QOL-vs-realism...
by mistyLuminescence
Thu May 23, 2019 3:06 pm
Forum: Suggestions & Feedback
Topic: Phase Weaponry - Energy --> Beam
Replies: 8
Views: 165

Phase Weaponry - Energy --> Beam

PR here.

Previously: phase weaponry fired energy projectiles, similar to that of the stun revolver, which would impact against windows.
Now: phase weaponry fires beam projectiles, similar to that of the taser, which passes through windows and leaves a visible trail.

Thoughts?
by mistyLuminescence
Mon Apr 29, 2019 7:48 am
Forum: Suggestions & Feedback
Topic: [Discussion] Rodent Agenda
Replies: 4
Views: 267

Re: [Discussion] Rodent Agenda

Radical. And will notes and bans related to now-permissible IC issues be removed too?
Loving the map screenshot, by the way.