Search found 76 matches
- Mon Jun 24, 2019 1:43 am
- Forum: Suggestions & Feedback
- Topic: Teleporter 2: Electric Boogaloo discussion thread
- Replies: 5
- Views: 4030
Teleporter 2: Electric Boogaloo discussion thread
Previous teleporters: ID-locked door, no further precautions. Current teleporters: ID-locked door, and turrets (default: stun, check ID, check warrants and records) that shoot you if you're on arrest, don't have teleporter access, or aren't a humanoid or synthetic lifeform. Yes, this means they shoo...
- Wed Jun 12, 2019 2:17 pm
- Forum: Suggestions & Feedback
- Topic: [Discussion] What do you want? Mark 2, Mechoid Boogaloo.
- Replies: 5
- Views: 3891
Re: [Discussion] What do you want? Mark 2, Mechoid Boogaloo.
More involvement with the community in upcoming projects, especially major ones (e.g. skill system). Rather than making it behind closed doors and then presenting it to the playerbase, actively involve the community in the development process, looking for what kind of things people would like and di...
- Wed Jun 12, 2019 1:29 am
- Forum: Suggestions & Feedback
- Topic: [Discussion] Gateways
- Replies: 3
- Views: 3469
Re: [Discussion] Gateways
I do agree that "why don't we just leave?" is an argument people could make IC, but it's also an argument for just heading down to Sif and going SSD in the dorms there as well. OOCly, people will leave the round if they want to leave the round, through cryo/SSD. This just removes a legitimate way of...
- Tue May 28, 2019 8:20 pm
- Forum: Suggestions & Feedback
- Topic: Additional Access
- Replies: 10
- Views: 6459
Re: Additional Access
Again, this is specifically talking about just a blanket increase in access for any playercount (i.e. enabling the config and changing it to like, 999 players), because turning it off after a certain threshold is lame. People won't be trapped anywhere, and no IDs will be changed midround. Having sev...
- Mon May 27, 2019 10:41 pm
- Forum: Suggestions & Feedback
- Topic: Additional Access
- Replies: 10
- Views: 6459
Re: Additional Access
Just to clarify, this is specifically talking about just a blanket increase in access for any playercount (i.e. enabling the config and changing it to like, 999 players), because turning it off after a certain threshold is lame.
- Mon May 27, 2019 6:26 pm
- Forum: Suggestions & Feedback
- Topic: Additional Access
- Replies: 10
- Views: 6459
Additional Access
Fun fact: somewhere in the code, there exists a config setting to give jobs additional access (depending on the population, but here we'll just talk about giving jobs more access in general). Things like giving Scientists access to Robotics (and Roboticists access to Science), MDs access to Chemistr...
- Fri May 24, 2019 10:01 pm
- Forum: Suggestions & Feedback
- Topic: Phase Weaponry - Energy --> Beam
- Replies: 8
- Views: 5421
Re: Phase Weaponry - Energy --> Beam
Another idea I've been toying with is phase slugs for shotguns- keeping regular phase weaponry as-is, but having phase slugs fire beams, and be rechargeable at a recharger. Same system could be used for pulse, laser, taser slugs, etc.
- Thu May 23, 2019 9:26 pm
- Forum: Suggestions & Feedback
- Topic: Phase Weaponry - Energy --> Beam
- Replies: 8
- Views: 5421
Re: Phase Weaponry - Energy --> Beam
Can't you do that with lasers anyway? The really challenging PoIs - BSD, drone foundry, etc - all use enemies that either have ranged attacks, fire lasers, or both, so the fulltile-window trick only works against (specifically non-ranged/tunnel) spiders.
- Thu May 23, 2019 3:10 pm
- Forum: Suggestions & Feedback
- Topic: Modular Laptops: a tale of tables, elbows and stratas
- Replies: 3
- Views: 3096
Re: Modular Laptops: a tale of tables, elbows and stratas
Honestly, I'm fine with being able to use laptops on any flat surface (including the ground)- it's possible as far as realism goes (if a little inconvenient), and it's not like having a table requirement would be a balance concern given that tables are everywhere anyway. It's purely a QOL-vs-realism...
- Thu May 23, 2019 3:06 pm
- Forum: Suggestions & Feedback
- Topic: Phase Weaponry - Energy --> Beam
- Replies: 8
- Views: 5421
Phase Weaponry - Energy --> Beam
PR here.
Previously: phase weaponry fired energy projectiles, similar to that of the stun revolver, which would impact against windows.
Now: phase weaponry fires beam projectiles, similar to that of the taser, which passes through windows and leaves a visible trail.
Thoughts?
Previously: phase weaponry fired energy projectiles, similar to that of the stun revolver, which would impact against windows.
Now: phase weaponry fires beam projectiles, similar to that of the taser, which passes through windows and leaves a visible trail.
Thoughts?